Кафедра комп’ютерно-інтегрованих технологій, автоматизації та робототехніки (КІТАР)
Постійний URI для цієї колекції
Перегляд
Перегляд Кафедра комп’ютерно-інтегрованих технологій, автоматизації та робототехніки (КІТАР) за автором "Andreiev, А. S."
Зараз показано 1 - 5 з 5
Результатів на сторінку
Варіанти сортування
Публікація Analysis of robotics platforms for educational and research purposes(Видавництво ОНТУ, 2024) Andreiev, А. S.; Sotnik, S. V.The work discusses modern robotic simulators, in particular Webots, V-REP (CoppeliaSim) and Gazebo, which are widely used for educational and research purposes. A comparative analysis of capabilities of these platforms, their features, and limits of their application is carried out. The article provides recommendations for choosing simulator depending on specific tasks of user. The use of robotics simulators in education plays important role because they allow students and researchers to acquire practical skills in near-real-world conditions without need to use physical prototypes. This is especially important when studying complex robotic systems where mistakes can be costly or even dangerous. Simulators provide opportunity to experiment with different scenarios, develop and test control algorithms, which significantly speeds up learning process.Публікація Comparative analysis of robotics platform: Webots, Coppeliasim and Gazebo(НУ «Запорізька політехніка», 2024) Andreiev, А. S.; Sotnik, S.The work conducts a comparative analysis of three leading robotics simulators: Webots, CoppeliaSim, and Gazebo. These platforms are essential for designing, testing, and optimizing robotic systems in virtual environments, helping to reduce costs and risks associated with physical prototyping. The study examines their features, including ROS integration, ease of use, graphical interfaces, sensor modeling, physics engines, and programming language support. It highlights the strengths and limitations of each simulator, offering insights into their suitability for various tasks, such as educational purposes, complex robotic modeling, and research applications. This analysis provides valuable guidance for students and professionals in selecting the most appropriate simulator to meet their specific needs and optimize their workflow in robotics development.Публікація Computer games and Web design(Видавництво ОНТУ, 2024) Andreiev, А. S.; Sotnik, S. V.The article explores integration of computer game elements into Web design, focusing on impact of gamification on user experience and engagement. Key aspects such as advantages and challenges of this innovative approach are examined. Particular attention is paid to processes of implementing game mechanics and dynamics in Web interfaces, which aim to enhance user interaction and information retention. Analysis of user behavior in gamified Web environments demonstrates how adaptive design can improve overall Website effectiveness. The results of study confirm relevance of gamification in various digital contexts, emphasizing its importance in meeting evolving expectations of modern users. The identified benefits and potential drawbacks of gamification in Web design provide insights for optimizing user interfaces, potentially increasing user satisfaction and loyalty. These findings also serve as foundation for further research in field of user-centered design, ensuring competitiveness in rapidly evolving digital landscape. The study highlights need for balanced approach to gamification, considering ethical implications and accessibility concerns, to create Web experiences that are both engaging and inclusive.Публікація Gamification in science: game platforms for learning(2023) Sotnik, S. V.; Andreiev, А. S.The thesis deals with application of game platforms for playing games in academic disciplines in higher education institutions with technical bias. A detailed analysis of Kahoot! and Quizlet is carried out. This work analyzed well-known game platforms Kahoot! and Quizlet for gamerization in higher education institutions. Work algorithms in each platform and extensive comparative analysis are given. As result, it is determined that Kahoot! and Quizlet are two popular online services for teaching and learning games. They have different features and functions that can be useful in different educational contexts. Quizlet specializes in learning cards and word sets – convenient platform for learning new vocabulary and terms. Kahoot! allows you to create interactive quizzes and polls, with addition of audio, video, text files and there are also variety of game modes such as "Classic", "Voting" and "Group Mode".Публікація QR codes in production(ХНУРЕ, 2023) Sotnik, S.; Andreiev, А. S.Within framework of our work we have reviewed use of QR codes in production, taking into account their important role in production management. Starting with breakdown of structure and features of QR codes and diagram of scanning process, we presented variety of ways in which QR codes can be used in manufacturing. Particular attention was paid to inventory management and we gave concrete examples of how QR codes can be used to optimise and control inventory. In addition, overview of main types of QR codes that can be used in production management was given.