Publication:
Оптимальне використання OpenGL та Vulkan

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Date

2024

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ХНУРЕ

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Abstract

The purpose of this work is to make the optimal choice between the OpenGL and Vulkan APIs depending on the needs of developers to obtain the required performance characteristics based on the implementation of similar optimization methods in both APIs. The methods of graphic modeling, their implementation and methods of reproduction, various approaches to the optimization of graphic modeling for certain methods of visualization and processing of graphic objects are considered. Techniques such as using shaders, optimizing textures and buffers have been thoroughly reviewed and compared in terms of performance and how they are implemented in the OpenGL and Vulkan APIs.

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Keywords

OpenGL, Vulkan, API, graphic

Citation

Цапко Б. В. Оптимальне використання OpenGL та Vulkan / Б. В. Цапко ; наук. керівник к. т. н., доцент А. С. Чуприна // Радіоелектроніка та молодь у XXI столітті : матеріали 28-го Міжнар. молодіж. форуму, 16–18 квітня 2024 р. – Харків : ХНУРЕ, 2024. – Т. 6 – С. 293-294. – DOI : https://doi.org/10.30837/IYF.IIS.2024.293.