Introduction Of The Physical Game Rugby-5 Into The Physical Education Of Students By Means Of Information Technology
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Purpose: To analyze the possibilities of using computer programs for informatization of physical culture of students 8-16 years old. Research materials: physical education lessons for students 8-16 years old (girls n = 78, boys n = 82); individual models of physical activity planning taking into account indicators of physical development and students' health status. Results: computer program that allows recording and analyzing individual indicators of the physical development and state of health of students has been developed. The computer program performs the distribution of physical loads on the basis of individual regression models. Conclusions: Experiment showed significant differences in the students participating in the study, in terms of strength development (p<0,05), speed (p<0,01), speed-strength qualities (p<0,05), agility (p<0,05) unlike other students who did not use the computer program "Physical Education".
physical education, computer program, students, physical activity
Implementation practices of the Rugby-5 into the physical education of schoolchildren 12-13 years old using information technology / V. Ashanin, L. Filenko, V. Pasko, O. Tserkovna, I Filenko // Journal of Physical Education and Sport. - .2018. - Vol.18 (2), P. 762-768.