Публікація: Case study on the creative process (co-creation) of the digital artist and generative artificial intelligences
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Дата
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Назва тому
Видавець
ДП «Всеукраїнське спеціалізоване видавництво «Світ»
Анотація
This research analyzes the co-creation between the digital artist as a student and artificial intelligence and generative artificial intelligence, through a case study focused on the creation of 2D sprites for video games. The creative process of the student is compared with that of various AI systems – ChatGPT, Copilot, and Gemini – with the aim of examining the student’s essence, authorship, creativity, and the co-creation process of the artist-machine. This comparison reveals how artificial intelligence optimizes the production of 2D sprites that interferes with the student’s creative process as an artist, sidelining the student’s intention and identity, and thereby diminishing their artistic essence.
Опис
Ключові слова
video game, authorship
Цитування
Gurieva Natalia. Case study on the creative process (co-creation) of the digital artist and generative artificial intelligences / Gurieva Natalia, Alix Paola Sandoval Amaya // Поліграфічні, мультимедійні та web-технології: тези доп. XI Міжнар. наук.-техн. конф., 26-30 травня 2026. Львів : ДП «Всеукраїнське спеціалізоване видавництво «Світ», 2026. Т. 1. C. 371-373.