Публікація: Content First Design
dc.contributor.author | Gurieva, N. | |
dc.contributor.author | Garza, C. | |
dc.date.accessioned | 2016-07-26T07:49:53Z | |
dc.date.available | 2016-07-26T07:49:53Z | |
dc.date.issued | 2016 | |
dc.description.abstract | In the world of interactive technologies, which includes apps, videogames, smart TVs, websites with dynamic content, among others, there is a tendency to forget that the reason we visit a site, or play a videogame or watch a video online is because of its content. Human beings learn, since primordial times, through conversations with their peers. The process of a conversation its a constant feedback from both parties involved in the process. | uk_UA |
dc.identifier.citation | Gurieva N. Content First Design / N/ Gurieva // Полиграфические, мультимедийные и WEB-технологии (PMW-2016) : тез. докл. 1-й Междунар. науч.-техн. конф., 16–20 мая 2016 г. – Харьков : ХНУРЭ, 2016. – Т. 1. – С. 89–91 | uk_UA |
dc.identifier.uri | http://openarchive.nure.ua/handle/document/1608 | |
dc.language.iso | en | uk_UA |
dc.publisher | ХНУРЭ | uk_UA |
dc.subject | interactive technologies | uk_UA |
dc.subject | videogames | uk_UA |
dc.subject | smart TVs | uk_UA |
dc.title | Content First Design | uk_UA |
dc.type | Conference proceedings | uk_UA |
dspace.entity.type | Publication |
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