Публікація:
A parametric approach to creating 3D scenes

dc.contributor.authorDzenis, Y.
dc.contributor.authorVovk, O.
dc.date.accessioned2026-07-05T14:09:24Z
dc.date.issued2026
dc.description.abstractThis paper examines a parametric approach to the creation of complex three-dimensional scenes as one of the key areas of development in modern computer graphics systems. It analyses traditional modelling methods and their limitations when scaling projects, as well as modern solutions based on procedural graphs, parametric dependencies and hybrid methods of geometry generation. Particular attention is paid to the transition from static modelling to dynamic scene description systems, in which geometry is generated based on a set of parameters and rules. It is demonstrated that parametric systems provide a significant increase in the efficiency of 3D content development, a reduction in development time and improved scene scalability.
dc.identifier.citationDzenis Y. A parametric approach to creating 3D scenes / Y. Dzenis, O. Vovk // Jóvenes en la Ciencia – 2026. – vol. 42. – Р. 1-7.
dc.identifier.issn2395-9797
dc.identifier.urihttps://openarchive.nure.ua/handle/document/35274
dc.language.isoen_US
dc.publisherUniversidad de Guanajuato
dc.subject3D graphics
dc.subjectparametric modelling
dc.titleA parametric approach to creating 3D scenes
dc.typeArticle
dspace.entity.typePublication

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