Публікація: Building a scriptable render pipeline in unity engine
dc.contributor.author | Khodyka, O. S. | |
dc.date.accessioned | 2024-09-12T14:46:55Z | |
dc.date.available | 2024-09-12T14:46:55Z | |
dc.date.issued | 2024 | |
dc.description.abstract | This thesis is devoted to the process of building a custom Scriptable Render Pipeline (SRP) in Unity engine from scratch, as an alternative to using built-in solutions provided by Unity (Universal and High-Definition render pipelines). Developed SRP is designed for specific game and contains features such as physically based lighting, volumetric effects, support for image post processing effects, such as tone mapping, color grading and bloom, multiple available antialiasing techniques and a terrain system, which features virtual texturing, aimed to reduce overhead when rendering open environments. | |
dc.identifier.citation | Khodyka O. S. Building a scriptable render pipeline in unity engine / O. S. Khodyka ; Supervisor Can. of Tech. Sciences., Sen. Res. Fellow V. M. Reshetnik // Радіоелектроніка та молодь у XXI столітті : матеріали 28-го Міжнар. молодіж. форуму, 16–18 квітня 2024 р. – Харків : ХНУРЕ, 2024. – Т. 6 – С. 816-817. | |
dc.identifier.uri | https://openarchive.nure.ua/handle/document/28735 | |
dc.language.iso | en | |
dc.publisher | ХНУРЕ | |
dc.subject | unity engine | |
dc.subject | custom srp | |
dc.subject | volumetric effects | |
dc.subject | color grading | |
dc.subject | scriptable render pipeline (srp) | |
dc.title | Building a scriptable render pipeline in unity engine | |
dc.title.alternative | Building a scriptable render pipeline in unity engine | |
dc.type | Thesis | |
dspace.entity.type | Publication |
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