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Публікація Проектування бойової системи для ігор жанром 2D action-adventure(ХНУРЕ, 2024) Кайданюк, Г. С.The work discusses the main aspects in designing of combat systems in 2d action-adventure video games, emphasizing their impact on player engagement. The design considerations for combat systems, including factors like game genre, dimensions, player experience, and desired difficulty, are thoroughly examined. The importance of character abilities, enemy archetypes, player-versus-player balance, movement mechanics, and in-game economy within the combat system is highlighted. Overall, it provides insights into the intricate components and iterative process involved in creating effective combat systems for an engaging gaming experience.