Horiushko, S. D.2023-11-182023-11-182023Horiushko S. D. Designing ability system for a real-time action game / S. D. Horiushko // Радіоелектроніка та молодь у ХХІ столітті : матеріали 27-го Міжнар. молодіж. форуму, 10–12 травня 2023 р. – Харків : ХНУРЕ, 2023. – Т. 6, ч. 1. – С. 327–328.https://openarchive.nure.ua/handle/document/24809Action games with a combat system often contain abilities for the purpose of increasing gameplay variety and/or as a part of character progression. This task might prove challenging, as there are a lot of requirements to such a system, since it is an essential part of gameplay and should be able to accommodate a wide variety of abilities, added at the stage of initial development as well as in the content updates which might come further in the game’s lifecycle.enDesigning ability system for a real-time action gameConference proceedings