Кафедра медіаінженерії та інформаційних радіоелектронних систем (МІРЕС)

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  • Публікація
    Комплексний алгоритм функціонування систем радіоакустичного зондування атмосфери
    (ХНУРЕ, 2023) Карташов, О. В.
    The article presents a synthesis of the structural diagram of a promising radioacoustic measuring complex and a complex algorithm of its functioning. It is shown that the development process of RAVC can be reduced to the development of the following independent issues: synthesis (selection) of types of sounding radio and acoustic signals, their energy parameters, synthesis of spatial and temporal signal processing algorithms for optimal selection of useful information from signals received against a background of noise, development of complex management algorithms and complex adaptation to external conditions formed by the external environment, as well as development of technical means intended for the implementation of the specified algorithms.
  • Публікація
    Технічні аспекти створення інструменталу для неліцензійного дубляжу мультфільмів та сінематиків
    (ХНУРЕ, 2023) Чернов, М. М.
    The process of creating an instrumental for unlicensed dubbing consists of three main stages: cleaning, sound design and mixing. At the moment, there is no detailed information about all stages of production. Often, descriptions contain a lot of subjective information with a complete lack of technical data.
  • Публікація
    Програмні засоби використання track points у відео
    (ХНУРЕ, 2023) Печенов, М. А.
    In this paper, the role of tracking technology in the modern world, in particular in the field of cinematography, was analyzed, various tracking algorithms were considered, the use of various types of color difference markers was tested, and methodological recommendations were developed on the use of various tracking algorithms for narrowly focused tasks.
  • Публікація
    Створення 3D-моделей для застосування в мультимедіа
    (ХНУРЕ, 2023) Гаєвий, М. С.; Рогинський, С. В.
    The modern media industry cannot be imagined without the integration of 3D models. Almost all films, cartoons, computer games, advertisements and other media fields use various 3D graphic models. This allows you to create a more realistic picture, and at the same time, the use of three-dimensional graphics allows you to significantly reduce the overall financial costs, but re quires large computing power. 3D modeling is the process of creating a three dimensional model of an object. The task of 3D modeling is to develop a visual three-dimensional image of the desired object. At the same time, the model can both correspond to the real dimensions of the object (cars, buildings, hurricane, asteroid) and be completely abstract (projection of four-dimensional fractals).
  • Публікація
    Пасивні методи визначення місцезнаходження БПЛА з акустичного випромінювання
    (ХНУРЕ, 2023) Красношапка, Т. Ю.
    Methods for direction finding of unmanned aerial vehicles in radar and acoustic systems designed to detect and measure the coordinates of aircraft are considered. The advantages and disadvantages of the main types of methods are analyzed. Direction-finding methods implemented using antenna arrays are considered. It is shown that modern methods and algorithms with superresolution, implemented using adaptive antenna arrays, allow solving the problem of determining the coordinates of several sources separated by a sufficiently small angular distance.
  • Публікація
    Алгоритми розпізнавання БПЛА за акустичним випромінюванням
    (ХНУРЕ, 2023) Гісцев, А. Ю.
    Algorithms for recognition of UAVs using acoustic systems designed for the detection of aircraft are considered. The advantages and disadvantages of this method are analyzed. It is shown that modern recognition methods and algorithms, implemented with the help of acoustic sensors, allow solving the problem of determining the coordinates of aircraf
  • Публікація
    Синхронний метод запису звуку у відеоінтерв’ю
    (ХНУРЕ, 2023) Демиденко, І. Ю.
    Lapel microphones is better to use for recording interviews. As a recording device, it is better to use a smartphone with a pre-installed voice recorder attachment. During video editing, you can apply time synchronization of the sound of the recorder with the sound of the standard microphone of the video camera. The audio track of the video will be used only as a synchronization signal. A general scheme of sound recording in the studio during interview filming has been developed. This is aimed at recording separate audio tracks of the presenter and guest, as well as backup audio from the recorder and the synchronization track from the video camera
  • Публікація
    Методи оптимізації тривимірного контенту для ігрового рушія
    (ХНУРЕ, 2023) Рогинський, С. В.; Гаєвий, М. С.
    In Unreal Engine 5, performance optimization is the process of modifying an engine and a project to make it work more efficiently and execute more rapidly. It generally focuses on improving some aspects of the game’s performance, like frame rate, memory usage, disk space, bandwidth, and many others. Any game creator wants their game to be able to provide the best possible gameplay experience on the widest possible number of chosen devices. The game build should be performed in the most optimal way for a game to provide the acceptable frame rate and experience on a chosen set of devices. Optimization often helps to get to this point.
  • Публікація
    Огляд транспортних протоколів онлайн трансляцій
    (ХНУРЕ, 2023) Вяткіна, В. О.
    This article discusses transport protocols in detail, as they are an integral part of online broadcasts, as they provide a stable connection between the server and the viewer's device, which allows video and audio to be transmitted without delays and loss of quality.
  • Публікація
    Програмні та апаратні засоби створення прямої трансляції
    (ХНУРЕ, 2023) Дорофєєв, Д. О.
    Software and hardware tools were used in the course of the work, such as OBS, vMix, Wirecast, XSplit, as well as cameras, codecs, servers, routers and switches to create a live stream. I have analyzed the advantages and disadvantages of the main varieties of live streaming methods
  • Публікація
    Можливості програмного розширення характеристик цифрових фото- та відеокамер
    (ХНУРЕ, 2023) Сербіненко, В. Ю.
    The purpose of the work is to study the possibilities of software expansion of the characteristics of digital cameras and video cameras, to improve their technical characteristics and increase the efficiency of their use, as well as to verify this method in practice. The image after the firmware has a wider dynamic range and a smoother transition of colors and highlights. Having shot a video with insufficient exposure, we can also see that the image obtained on the cam era with the firmware has a really wider dynamic range – a smoother transition from dark to light parts of the image, details in the shadows are better visible.
  • Публікація
    Курдиш В. В. Алгоритм синхронізації звуку і відео в інтерв’ю
    (ХНУРЕ, 2023) Курдиш, В. В.
    During video editing, there is a problem of time synchronization of audio tracks recorded on a recorder with video recorded on a camera. In the Adobe Premiere program, there are several ways to synchronize sound: by input or out put tags; by time code; by markers; by surround sound. In this work, the method of time synchronization of sound tracks of voice recorders with the sound of the standard microphone of the camera is used. At the same time, the regular sound track acted as a synchronization signal. The basis of this synchronization algo rithm is the calculation of the mutual correlation function.
  • Публікація
    Методи виявлення та розпізнавання БПЛА
    (ХНУРЕ, 2023) Каспар’янц, А. В.; Щічко, О. О.; Печенов, М. А.
    Methods of detection and recognition of unmanned aerial vehicles in acoustic, optical, radar systems are considered. The advantages and disadvantages of the main varieties of methods are analyzed. It is shown that for different systems there is a method of UAV detection
  • Публікація
    Розробка системи автоматичного розпізнавання образів при проведенні телеконференцій
    (ХНУРЕ, 2023) Каспар’янц, А. В.; Щічко, О. О.; Печенов, М. А.
    The modern period of information processing development is characterized by the large-scale implementation of various algorithms and technologies for the intellectualization of data processing processes. One of the important components of the process of intellectualization of information technologies is the increasing need to use information in the form of photo and video data, in particular digital images, since such technologies are the most acceptable and convenient for use in video surveillance systems, auto-focusing in photos and video cameras, medical devices and so on.
  • Публікація
    Створення 3D-сцен, використання їх у мультимедіа
    (ХНУРЕ, 2023) Щічко, О. О.; Каспар’янц, А. В.; Печенов, М. А.
    3D graphics have recently become an integral part of modern multimedia systems. Any modeling is the creation of a 3D object consisting of polygons, which in turn consist of vertices. Vertices are points in space defined by three coordinates X,Y,Z. A 3D scene is a location consisting of many models that form a conceptually complete "Location". In such scenes, you can display anything, for example: the internal structure of a complex technical device, which will make it easier to explain its working principle and structure.
  • Публікація
    Аналіз можливостей створення ігрового контенту в lowpoly стилі на Unreal Engine 4
    (ХНУРЕ, 2023) Костромцов, М. М.
    It should be noted that unlike other thematic areas, such as, for example, science or fantasy themes, the pirate motif allows developers to focus on a more free and unrestricted style of gameplay, which gives players more freedom of action and choice, and, as you know, gamers constantly looking for new, unique adventures in the world of video games. Creating a game about pirates can be an ideal option to meet these needs
  • Публікація
    Використання можливостей ігрового рушія unreal engine для створення тизера до відеогри
    (ХНУРЕ, 2023) Кучеренко, О. В.
    The relevance of creating a teaser for a video game is that video games are becoming more and more popular and spread more widely in different countries of the world. In today's world, the internet and social media allow more people to learn about new video games and get involved in playing them. Because of this, video game advertising is becoming increasingly important as it helps players find something new and interesting. A teaser is an effective way of advertising because it can grab players' attention and encourage them to learn more about the game.
  • Публікація
    Motion capture – інший погляд на створення анімації
    (ХНУРЕ, 2023) Довбенко, А. Д.
    This work is devoted to motion capture technology and the history of its creation. This technology is used both in the field of cinema and in the world of games. Motion capture appeared at the end of the 20th century as a rotoscope and was used in the creation of Disney cartoons. Motion capture is a method of animating virtual characters and three-dimensional objects using orientation and position data provided by special measuring devices or systems. The main types of motion capture systems, disadvantages and advantages in comparison with blue and green screen are considered
  • Публікація
    Огляд можливостей втілення уяви в життя використовуючи мультимедійні технології створення 3d-моделювання персонажів
    (ХНУРЕ, 2023) Греков, Д. Ю.
    The 3D character modeling process is a fully realized, visually stunning, and dynamic character model that can be used in a variety of applications such as video games, movies, animation, virtual reality experiences, and more. A character model is integrated into a digital environment or story, where it comes to life, moves and interacts with other elements, engaging the audience and telling a visual story. As such, character concept and 3D modeling are vital components of digital art and entertainment, allowing artists and designers to create visually appealing and engaging character designs. A character concept serves as an artistic vision, and 3D modeling brings that vision to life in a digital environment.
  • Публікація
    Аналіз можливостей створення ігрового контенту за допомогою Unreal Engine 5
    (ХНУРЕ, 2023) Козловець, С. О.; Рижкова, Є. М.; Боюка, М. Є.; Олещенко, В. Б.
    During the work, a game was created using Unreal Engine 5. A practical comparison of various game engines was conducted and the most relevant was selected. The main stages of game development, such as planning, production, and testing of the finished product, have been worked out. Work has been carried out on the relevance of games in our time.